![]() ![]() I wanted to give the player to get a bit of a show after all their hard clearing the rest of the map. I agree that the finale was awesome (and my favorite part as well), and exactly what I was going for. I considered changing the spore health or doing some kind of amplification of creeper, but I found that late in the game it produced so many that it would have too easily over powered Abraxis. I plan on using the hyper tower on the maps that had inhibitors, so you’ll definitely see it again. I also wanted to do something with inhibitors, but not quite the same thing, so I came up with an updated version that does something more than just outputting creeper. The first couple of maps don't have a lot going for the in terms of terrain difficulty, so I wanted to add something extra in this map and take PAC to the next level. So I knew that I wanted to emulate that in this series. Instead of discrete units that attack your base, a fluid-like substance. Others have custom enemies and scripted events. ABOUT THIS GAME Creeper World 3: Cellular automata takes over a strategy simulation. Some of the earlier missions just grant new units. The mid and end game offers enough challenge on its own.Īs I'm looking through the maps and code for the Arc Eternal missions I realized there is something unique about each map. Starting out is easier that I normally do with my maps, but I think it worked in this one. Glad you enjoyed it! This map was really difficult to balance but I think I got it. ![]()
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